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	<title>matt:littlemore &#187; narrative</title>
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		<title>Data Visualisation</title>
		<link>http://www.matthewlittlemore.com/2010/02/24/data-visualisation/</link>
		<comments>http://www.matthewlittlemore.com/2010/02/24/data-visualisation/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 12:42:29 +0000</pubDate>
		<dc:creator>Maff</dc:creator>
				<category><![CDATA[more]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://www.matthewlittlemore.com/?p=1069</guid>
		<description><![CDATA[There are lots of incredible generative data visualisation pieces around at the moment, and some great inspiration for the forthcoming Creative Flows project. With our group already having an idea of what we are trying to achieve, some examples on the net seemed to immediately jump out as a benchmark. Being very much a graphic [...]]]></description>
			<content:encoded><![CDATA[<p>There are lots of incredible generative data visualisation pieces around at the moment, and some great inspiration for the forthcoming Creative Flows project. With our group already having an idea of what we are trying to achieve, some examples on the net seemed to immediately jump out as a benchmark.</p>
<p><img src="http://www.matthewlittlemore.com/wp-content/uploads/BigSpy-150x150.png" alt="" title="BigSpy" width="150" height="150" class="alignright size-thumbnail wp-image-1073" />Being very much a graphic design influenced team, the visual aesthetic was discussed almost before the actual concept. <a href="http://labs.digg.com/bigspy/?popular"><strong>Digg BigSpy</strong></a> feeds the most popular stories &#8216;Dug&#8217; by users and is definately close to how I imagine the news feed type aesthetic for our project. I like the minimal use of colour, varying type size and immediacy of the scrolling info as it comes in.</p>
<p><img src="http://www.matthewlittlemore.com/wp-content/uploads/voyage-150x150.png" alt="" title="voyage" width="150" height="150" class="alignright size-thumbnail wp-image-1077" />As we will be using RSS feeds, I also note <a href="http://rssvoyage.com/"><strong>RSS voyage</strong></a> by Andy Biggs. It&#8217;s a really immersive way of displaying usually linear snippets of info. You can integrate your own personal RSS feeds and browse them while you zoom in and out. As we intend to create a piece which requires no interaction but generates the visualisation automatically voyage will not be so much an influence directly, but I really like the smooth 3D space.</p>
<p><img src="http://www.matthewlittlemore.com/wp-content/uploads/tweetTracker-150x150.png" alt="" title="tweetTracker" width="150" height="150" class="alignright size-thumbnail wp-image-1086" />The NBC tweet tracker is also worth pointing out, as it is employing a similar approach to our own project. Using a more obviously accesible interface the most tweeted strories appear as larger images. Our Flow project will be a more abstract (and hopefully more indicative of the frenzy of &#8216;chat&#8217; around olympic stories) version of this concept.</p>
<p>It is also worth watching <a href="http://www.ted.com/speakers/hans_rosling.html"><strong>Hans Rosling&#8217;s</strong></a> funny and engaging talk on the <a href="http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html"><strong>importance and future of data visualisation of publicly funded information</strong></a><br />
and his website <a href="http://www.gapminder.org/"><strong>www.gapminder.org</strong></a></p>
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		<title>Interactive Narrative</title>
		<link>http://www.matthewlittlemore.com/2010/01/11/interactive-narrative/</link>
		<comments>http://www.matthewlittlemore.com/2010/01/11/interactive-narrative/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 16:22:18 +0000</pubDate>
		<dc:creator>Maff</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://www.matthewlittlemore.com/?p=941</guid>
		<description><![CDATA[The idea of interactive film narrative has been around a long time, yet has never really made it to popular culture in cinema or the small screen. Kinoautomat was the world&#8217;s first piece of interactive cinema &#8211; part film, part performance, which premiered in Montreal in 1967 &#8211; &#8220;One Man and His House&#8217;. Created by [...]]]></description>
			<content:encoded><![CDATA[<p>The idea of interactive film narrative has been around a long time, yet has never really made it to popular culture in cinema or the small screen. <a href="http://smartlab.uel.ac.uk/new2009/?p=203"><strong>Kinoautomat</strong></a> was the world&#8217;s first piece of interactive cinema &#8211; part film, part performance, which premiered in Montreal in 1967 &#8211; &#8220;One Man and His House&#8217;. Created by Dr. <a href="http://www.naimark.net/writing/trips/praguetrip.html"><strong>Raduz Cincera</strong></a>, the narrative was determined by a majority vote at crucial parts of the story where the normally passive cinema-goers would push a button to decide the outcome of a particular scene. The votes (red or green) would display around the border of the screen, and the projectionist would switch the lens between 2 synchronised films depending on the result. Politically inspired, Cincera who was a Czech during the Cold War, was making a commentary on the illusion of control of voting. Although no &#8216;new media&#8217; technologies were used, Kinoautomat was the first instance of interactive media.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/flfBxtpq-PI&#038;hl=en_GB&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/flfBxtpq-PI&#038;hl=en_GB&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><img src="http://www.matthewlittlemore.com/wp-content/uploads/warlock-245x400.jpg" alt="" title="warlock" width="122.5" height="200" class="alignleft size-medium wp-image-949" />The idea of user defined narrative took me back to the days of <a href="http://www.fightingfantasy.com/"><strong>Fighting Fantasy</strong></a> books, with which I whiled away many childhood hours. The work of Steve Jackson and Ian Livingstone, such as &#8216;The Warlock of Firetop Mountain&#8217; (1982) and &#8216;The Forest of Doom&#8217; (1983) allowed the reader, armed with a pencil and 2 dice, to decide his own fate as the narrative was traversed. The format allowed the books a much longer lifespan, having many different outcomes. The series became hugely successful, putting the reader in control of the fate of the character, the idea closely related to the boom of simlar role playing games in the computer games industry.</p>
<p><img src="http://www.matthewlittlemore.com/wp-content/uploads/dragonslair.jpg" alt="" title="dragonslair" width="267" height="200" class="alignright size-full wp-image-952" /></p>
<p>Another nostalgic favourite from the same era was the arcade game <a href="http://www.dragons-lair-project.com/games/pages/dl.asp"><strong>&#8216;Dragon&#8217;s Lair&#8217;</strong></a> (1983). Created by <a href="http://www.matthewlittlemore.com/2010/01/11/rick-dyer-and-halcyon-19834/"><strong>Rick Dyer</strong></a> of Advanced Microcomputer Systems, it was the first of a number of Laser Disc games, which used real animation footage where the narrative was decided by the choice of the player at critical points. The story was delivered by jumping to the chosen scene on the disc. This was very much an example of interactive video &#8211; very different to the coded arcade games of the time and with a graphical detail which was to really stand out against the pixel video games surrounding. And so it should, 6 years in the making, costing Bluth (<a href="http://www.donbluth.com/"><strong>Don Bluth</strong></a> &#8211; The Secret of NIMH) Studios $1.3 million to produce the 22 minutes of animation, some individual seconds using 24 hand painted cels &#8211; much higher than the industry standard. However, the initial magic (and commercial income) was to be short lived with players becoming bored with the memorizable play and operators with the unreliability of the units. Despite the emergence of some other laser disc based games such as MACH III which used video footage with the game overlayed on top, the interactive laser disc technology was to disappear from the arcades in the early 90s.</p>
<p>Of course, media technologies continue to make ideas more accessible, cheaper to produce and more portable. You can now download Dragon&#8217;s Lair for your iPhone and play Fighting Fantasy on your DS.</p>
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